tempono
Bouwstenen/Jagers en verzamelaars: genoeg te eten?
Werkvorm met vast onderwerp · van tempono

Jagers en verzamelaars: genoeg te eten?

Dobbelspel over de dagen van een seizoen, met een kampboek

Je assistent zet hem in een bundel met type: tempono/hunter-gatherers@1.0.0. Vraag bijvoorbeeld: “Gebruik de bouwsteen Jagers en verzamelaars: genoeg te eten? (tempono/hunter-gatherers@1.0.0) in opdracht 3.”

In de bibliotheek: De Snoekclan: een jaar als jager-verzamelaar.

Uitleg voor je assistent (Engels)
A dice game over the days of a season, for a project on hunter-gatherers
(groep 6-7). The clan has six workers, two elders (who make tools and stay
off the board) and four children, and eats 12 rations a day. Each day the
pupil rolls for an event, puts the workers and children on gathering,
fishing or hunting, rolls once per hunting pair, and writes the day in the
log (kampboek) on the answer sheet: the rolls, who did what, what came in,
the food store and the flint. The point is the difference between more *on
average* (hunting) and *surely* enough (gathering, fishing), and why real
hunter-gatherers shared their catch.

It is a game plugin (docs/game-plugins.md): every pupil plays their own
game, so there is no key. The log is checked row by row against the rules,
each row from the store the pupil wrote in the row before, so one slip marks
one row. The booklet gets the day's steps, the dice tables and a board to
copy on card and laminate: a food track for a pawn, spots for four flint
chips, and work spaces for meeples (hunters in pairs). Set `rules: false`
when the bundle explains the rules itself, `board: false` without the board.

`camp` is the choice from an earlier round: A and C are by the water, B has
no fishing but a 3 is a deer too. Leave it out when each pupil chose their
own camp: the log's start row then has a box per camp to mark, and the log
check goes on from the camp marked there (the example game and the test games
are played at camp A). Add a `solution`, a few example days: the
teacher manual tells them day by day and shows them in the log as an
example. The test games in the teacher view play the strategies (never
hunt, hunt as much as possible, two hunters when the store allows it).

Voorbeelden

Laden…