Werkvorm met vast onderwerp · van tempono
Uitbraak: een ziekte op het veld
Dobbelspel over een ziekte die zich over een veld verspreidt, met een logboek
Je assistent zet hem in een bundel met type: tempono/outbreak@1.0.0. Vraag bijvoorbeeld: “Gebruik de bouwsteen Uitbraak: een ziekte op het veld (tempono/outbreak@1.0.0) in opdracht 3.”
In de bibliotheek: Uitbraak: het lab voor plantenziektes.
Uitleg voor je assistent (Engels)
A dice game about a plant disease (potato blight) spreading over a field, for a project on epidemics (groep 7-8). The field is 6 by 6 squares, A-F and 1-6, with a chip on each sick plant. Each round the pupil rolls once for every red chip: 1 up, 2 right, 3 down, 4 left, 5 or 6 no wind. An empty square there gets an orange chip (just sick); at the end of the round the orange chips turn red. Blue chips are protected plants and never get sick. The log on the answer sheet holds, per round, the newly sick plants and the total. The point is growth that speeds up (every sick plant makes more sick plants) and then slows down as the field fills, and where protection helps. It is a game plugin (docs/game-plugins.md): no key, and the log is checked row by row. The rolls are not in the log (one per sick plant, up to 30 in a round), so a row can't be replayed; what is checked is what must hold whatever the dice did: no more newly sick plants than there were sick plants (each rolls once), nor than there are empty squares, and the total is the total before plus the newly sick. The booklet gets the round's steps and the field with the start chips, to copy on card and laminate. `start` puts the red chips (default C3), `protected` blue chips the bundle places. With `protect`, the pupil places that many blue chips where they like, before rolling in round `protectRound` (default 2); the test games then play three placements: around the sick plants, in the middle of the field, and as a wall next to them. Add a `solution`, a few example rounds with one roll per red chip in reading order (A1, B1, … A2, …): the teacher manual tells them round by round and shows them in the log. The material set has 20 chips per colour; the report says how often a game needs more than 20 red chips.
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